Jun 17

My old phoneA few weeks ago my cellphone was stolen from my office. The drama! The panic!

In 2007 the total number in mobile phone subscriptions around the world was 3.3 billion. That is half the population of planet Earth. At least the somewhat human part of it.

On the day my phone was stolen, there was one subscription less in the world and I didn’t know what to do. All my client’s numbers were on there and I never bothered to synchronize my SIM card with my laptop. Additionally, I had an extra memory chip, lots of neat music and an awesome photo collection of pure nonsense stored in this little baby.

I really liked that phone. While I had it I called people with video conferencing, checked my gmail inbox, recorded voice memos, played with the annoying camera lense cap, downloaded the most awesome versions of Block Breaker and Solitaire. And then it was just gone.

The first thing that you will notice after your phone has been stolen is how all of a sudden, IT’S ALL YOUR FAULT.

  • It’s your fault your mother/girlfriend/wife couldn’t reach you.
  • It’s your fault you bought an expensive phone.
  • It’s your fault you left the phone in your private, secluded, supposedly safe office room.
  • It’s your fault you didn’t call back whomever left that voice message on your phone earlier that day.
  • And it’s also your fault that now you’re without a phone for a while.

Once you get over all that, revelation sets in and you slowly start to remember how life was like a long time ago before everyone had cell phones.

Friends visited us more often

Before there were mobile phones, people just came over to my house, knocked on the door and we hung out together. If I wasn’t home, they’d leave a note at the door and when I received it I’d simply head over to the location they said they’d be at. And guess what, they’d really be there.

We committed more to the things we promised

Today, we make a million promises on a daily basis. “Yeah, man. Let’s totally do this next weekend. We have to hang out, for sure”. Weekend comes and your phone rings. No worries. No need to commit. Clog the nose, cough once into the speaker briefly after picking up and claim sickness. Or simply don’t pick up the phone. You can always claim that you never received the call and that you were waiting all day for his or her call. What a shame that you could not meet this weekend. Again.

Remember how it was before the mobile revolution? Excuses like that didn’t work. If I didn’t show up, I’d look like a rather unreliable friend. However, thoughts of not showing up never would have occurred to me back then. If we made plans, we’d set our minds on it and plan ahead all week. When the time came, we jumped on our bikes and drove an hour to the lake. Beer and hamburgers galore.

We talked more to people. Real people

SMS. ‘Nuff said.

Silence

I can be reached everywhere, now. Toilet, Bath, Beach, Restaurant, Bed, Supermarket, Bar, Car, EVEN WHILE I’M PLAYING ON MY XBOX! “Hey, Cytizen. Just turn off your phone.” Yeah. Right. Ever heard of voice mail? And don’t get me started on all these obnoxious ring tones and people who speak loud enough for the whole bus to listen in on their conversation. Have I mentioned how annoying push-to-talk is?

We actually had something to talk about

Before I was able to share my diatribes instantly with anyone I had in my phone memory, I actually looked forward to meeting people just so that I could tell them about my most recent misadventures. It would make for hours of pure entertainment at the bar or at a friend’s house. Nowadays, we just regurgitate the same things we already told each other last week via SMS. We just add more words to it.

I may be exaggerating a bit, but you have to admit that life was just a little bit more interesting before we went fully mobile. I do acknowledge that being able to dial 911 from just about anywhere is a big advantage. Emergency situations are far less threatening when you have a cell phone ready to call for back up. From a social perspective, however, cell phones just ruined it all.

Jan 9

Do you play an MMO?

Tabula Rasa

I do. Multiplayer environments, however, didn’t just start with games like Ultima Online and weren’t always about the flamboyant graphics, sounds and money draining schemes of today. World of Warcraft, Tabula Rasa, EverQuest, Age of Conan or City of Heroes/Villains were still far away on the gaming horizon in 1996.

What is an MMO?

Massively multiplayer online game (also called MMOG or simply MMO) is a video game which is capable of supporting hundreds or thousands of players simultaneously. By necessity, they are played on the Internet, and feature at least one persistent world. They are, however, not neccesarily computer games; most of the new game consoles can access the internet, and thus can have MMO genre games.

MMOGs can enable players to cooperate and compete with each other on a grand scale, and sometimes to interact meaningfully with people around the world. They include a variety of gameplay types, representing many video game genres. Many MMOGs require players to invest large amounts of their time into the game. Most MMOGs require a monthly subscription fee, but some can be played for free. (For the rest of this Wikipedia article, click here)

As with any social environment, MMOs have always been plagued by the same issues and one may argue that after 17 years of online multiplayer gaming these issues would have been resolved and a solution was found. One would err if one were to think that.

Common issues with MMOs are:

  • Game balance
  • Socially acceptable interaction between players in anonymity
  • Game rules enforcement
  • Usability
  • Long term entertainment value
  • Separation between the game and personal life

Visit any forum of a popular MMO these days and have a look through the threads. All of the above issues are constant topics which never seize to find fuel for further discussion. The consensus on all of these topics sounds in canon:

Plz [insert evil megacorp that eats the souls of players for breakfast], fix it! Don’t you have compatant?! We pay for playing! It our rite! U r responsable!


What few realize is that fixing any of the above must be the biggest challenge in the gaming industry. Psst! I’ll let you in on a secret. These aren’t new issues. They’ve been around for as long as there have been MMOs.

What players have to realize is that most of the issues are not due to the game, the developers, the producing company or the local admins. The problem is people themselves. As the recently, so eloquently stated, saying goes:

People + Internet + Audience + Anonymity = Total Fuckwad!

This translates into every aspect of the game ranging from how people interact with one another, how they choose to play the game and how they handle defeat and victory according to their personal character traits. You can’t fix that in a game. Then again, you can’t really fix people, either.

Just have a look at the link below. It leads to a mailing list archive that dates back to 1996. I used to play on one of these MU*s (Multi User / Same as MMO) back then. Have a look at some of the topics in the archives of 1996. Quarter 4 is as good a place to start as any. Some of these are interesting reads, ranging from “how to play the game properly” to “this kid with cancer sent me a hatemail because I shut down the server for neccessary maintenance”. Remember, 1996. Not 2008.

http://www.disinterest.org/resource/MUD-Dev/